Apex-Roleplay is a non-profit, Semi-Serious Half-Life 2 and Black-Mesa Roleplay community.
- 23/02/2017 | (Mini update) Patch - 9 -
- Added emplacement turrets. (currently admin only)
- Fixed several bugs with the previous update.
- Fixed respawn timer.
- Added zombie spawning in the sewers
- Added button access to the JW/AJ/HEADCRAB buttons.
- 22/02/2017 | (Map Change) Patch - 8 -
- Added biosignals.
- Changed map.
Development Update - 10Click here for the Lua Development Update (Dev Update - 9)
Here's the update promised on Tuesday and this one is all about map progress,The map is currently in an optimization stage that should make the way for the next couple builds but a lot has been done since the last map development update, lets start.
Current map build: b13
Above, The BMRF Lobby with the administrators over-viewing office. The corridor on the left leads to the stairwell to go down and the one for the admin office.
Above, The library, You'll be able to have access to some computers and even play chess and checkers here.
Above, The medical bay, An area to treat injured employees after an accident. If their injuries are too serious, it acts as a stabilization ward to keep them alive till they can be transported to a more capable facility off base.
Above, The front of Sector D showing one of the first of the custom textures developed by our team. The sign is based off the ones from BMS. It shows the sectors security level and code (the contents of the sector colour coded).
Above, The Main Sector D atrium that acts as the hub for section 1 of Sector D (With the Bio-labs being separate and accessed via airlocks, you can see one on the bottom left of the image).
Above, The lower corridor that allows access to the four large multi-use labs also has a very nice view of the sector D tram area.
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